Path: utzoo!utgpu!attcan!uunet!husc6!rutgers!att!ihnp4!ihlpf!rtb From: rtb@ihlpf.ATT.COM (Todd) Newsgroups: comp.sys.mac Subject: Re: Mac games [Was: Crystal Quest] Summary: Doubtful Message-ID: <5547@ihlpf.ATT.COM> Date: 4 Aug 88 13:00:12 GMT References: <61979@sun.uucp> <431@dbase.UUCP> <15053@santra.UUCP> Organization: AT&T Bell Laboratories - Naperville, Illinois Lines: 26 > > Maybe Apple should use some of the extra money they have around to produce > some really nifty network games for demonstration purposes... > I have read in a few Mac magazines that Apple is not very interested in games for the Macintosh. I guess it has something to do with tarnishing the business image of the machine. I'm suprised that no one else has brought this up before, but the Mac will always be somewhat limited in this respect for one reason: there is no provision for a joystick. Trackballs are good for some games, and Crystal Quest is a good example of what can be done with a mouse. I personally regret buying Beyond Dark Castle because I can't stand the keyboard interface. There could be a joystick card for the Mac II, but it would probably be cost prohibitive. I haven't purchased a flight simulator for my Mac because I can't even imagine using it with a keyboard/mouse. There is still some room for growth in the mac game market. I would like to see some of the more classic games that do use a trackball (i.e missle command) come out. I saw a great COLOR version of a submarine simulator from EPYX at the last CES. It would also be great if FTL came out with a mac version of Dungeon Master. R.T. Bradstrum