Path: utzoo!utgpu!attcan!uunet!lll-winken!lll-tis!ames!elroy!cit-vax!tybalt.caltech.edu!wetter From: wetter@tybalt.caltech.edu (Pierce T. Wetter) Newsgroups: comp.sys.mac Subject: Re: Mac games [Was: Crystal Quest] Message-ID: <7526@cit-vax.Caltech.Edu> Date: 5 Aug 88 18:28:23 GMT References: <61979@sun.uucp> <431@dbase.UUCP> <15053@santra.UUCP> <5547@ihlpf.ATT.COM> Sender: news@cit-vax.Caltech.Edu Reply-To: wetter@tybalt.caltech.edu.UUCP (Pierce T. Wetter) Organization: California Institute of Technology Lines: 26 >I have read in a few Mac magazines that Apple is not very interested in >games for the Macintosh. I guess it has something to do with tarnishing >the business image of the machine. > I think that's half true, I think the other half is that its so easy to produce mac games that people give them away (Continum etc.) >I'm suprised that no one else has brought this up before, but the Mac >will always be somewhat limited in this respect for one reason: there >is no provision for a joystick. Trackballs are good for some Actually, several companies make joysticks for the mac. >mouse. I personally regret buying Beyond Dark Castle because I can't >stand the keyboard interface. There could be a joystick card for the Having played Lode runner both with and without a joystick I prefer the keybaord, but its up to you. Besides your would need two, one to throw and one to move. >There is still some room for growth in the mac game market. I would like >to see some of the more classic games that do use a trackball (i.e >missle command) come out. I saw a great COLOR version of a submarine There are several free Missle commands and one commerial one. Pierce ---------------------------------------------------------------- wetter@tybalt.caltech.edu Race For Space Grand Prize Winner. ----------------------------------------------------------------- Useless Advice #986: Never sit on a Tack.