Path: utzoo!utgpu!attcan!uunet!lll-winken!lll-tis!ames!amdahl!pacbell!att!ihnp4!ihlpf!rtb From: rtb@ihlpf.ATT.COM (Todd) Newsgroups: comp.sys.mac Subject: Re: Mac games [Was: Crystal Quest] Summary: another thought Message-ID: <5557@ihlpf.ATT.COM> Date: 5 Aug 88 13:00:24 GMT References: <61979@sun.uucp> <431@dbase.UUCP> <15053@santra.UUCP> <5778@batcomputer.tn.cornell.edu> Organization: AT&T Bell Laboratories - Naperville, Illinois Lines: 25 In article <5778@batcomputer.tn.cornell.edu>, chow@batcomputer.tn.cornell.edu (Christopher Chow) writes: > In article <5547@ihlpf.ATT.COM> rtb@ihlpf.ATT.COM (Todd) writes: > . > .I'm suprised that no one else has brought this up before, but the Mac > .will always be somewhat limited in this respect for one reason: there > .is no provision for a joystick. Trackballs are good for some > .with a keyboard/mouse. > . > Why would you need a specific provision for a joystick? It seems to me that > the ADB would be more than adequate to handle joysticks. > You could be right about this. I thought that if a joystick could have been used on the ADB bus, it would have been developed by now. If it is possible to have an ADB joystick and noboby has done it, perhaps we have a chicken and egg situation. Nobody has developed any joystick games because there is no joystick, and nobody has developed any joystick because of a lack of software that would use it. I should have stated in my original article that I was just making a minor observation. I don't consider this a real problem or shortcoming in the Macintosh. If I get an uncontrollable urge to play arcade type games this winter I will probably buy a dedicated game machine such as a Nitendo, or a Sega. R.T. Bradstrum