Path: utzoo!attcan!uunet!husc6!bloom-beacon!mit-eddie!mit-amt!mit-caf!paul From: paul@mit-caf.MIT.EDU (Paul Meyer) Newsgroups: comp.sys.mac Subject: Re: Continuum questions Message-ID: <1216@mit-caf.MIT.EDU> Date: 8 Aug 88 01:26:28 GMT References: <870202@hpcilzb.HP.COM> <1215@mit-caf.MIT.EDU> <9699@dartvax.Dartmouth.EDU> Reply-To: paul@mit-caf.UUCP (Paul Meyer) Organization: Microsystems Technology Laboratories, MIT Lines: 30 In article <9699@dartvax.Dartmouth.EDU> isle@eleazar.dartmouth.edu (Ken Hancock) writes: >In article <1215@mit-caf.MIT.EDU> paul@mit-caf.UUCP (Paul Meyer) writes: >>In article <870202@hpcilzb.HP.COM> tedj@hpcilzb.HP.COM (Ted Johnson) writes: >>> >>>Can someone please give me a few "Continuum" hints? Like, what are the >> >> Beach balls are craters. They don't affect the game at all. They >>are just there as background. > >Come on folks, let's read the help files that come with the game. The >Beach balls are NOT craters, they DO affect the game. Why? That's how >you refuel/gain more fuel. > Sorry, I confused Beach Balls with the ovals. The ovals are craters and don't affect the game at all. I have read the help files, but they don't cover craters. By the way, if you have trouble with a level telling which walls bounce, etc, use the planet editor to examine that planet. It labels bouncing walls with a (b) and phantom walls with a (p). How are people doing? I've only managed to get to level 27, and only after playing more than I can afford to for a week! This thing is addicting. Has anybody made up any good galaxies of their own yet? I offer myself as a "beta-tester" for any galaxy creators out there. E-mail them to me. Paul Meyer paul@caf.mit.edu Microsystems Technology Laboratory MIT