Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!amdcad!sun!pitstop!sundc!seismo!uunet!mcvax!ukc!dcl-cs!nott-cs!edward.cs.bham.ac.uk!mas From: mas@cs.bham.ac.uk (Angela Sasse ) Newsgroups: comp.cog-eng Subject: Re: Technological overcomplexity in 1523 Message-ID: <377@edward.cs.bham.ac.uk> Date: 30 Aug 88 19:01:47 GMT References: <3506@rlvd.UUCP> Organization: Birmingham University, England Lines: 48 >A second line of research has been into more psychological measures >of cognitive style (e.g. extravertion/introversion, visualiser/verbaliser, >field-dependent/independent) and how interfaces can be modified to >optomise on these variables. Obviously, part of the problem here is >selecting a suitable test to establish a categorisation of the user. > >Ref: Fowler, C.J.H. and Murray, D.M. (1987) Gender and cognitive >style differences at the human-computer interface. In Proceedings >of INTERACT '87, Stuttgart, West Germany, September 1987. Wrong - a categorisation of the user won't get you anywhere. The problem is that categorising users according to psychological measures of style doesn't tell you anything about preferences for different styles of interfaces or styles of learning, since the theories behind these tests (a) are often extremely narrow in their application; (b) in some cases there is no theory at all behind the measurement; and (c) these theories simply haven't got anything to say about user-interface design. In my personal experience, non-psychologists tend to be extremely fond of applying psychological (or pseudo-psychological) constructs to users. The line of thinking goes "If we could only categorise users correctly, we could pull out the ideal interface for each user group." But we still haven't got anywhere near compiling/integrating/developing general principles of good (= sound in terms of cognitive ergonomics) user interface design. This categorisation business is a gimmick - trying to put icing on a cake that doesn't exist. Once we've developed a science of the user interface, we can start worrying about that sort of thing. And even then, the emphasis should be on theories that make sense within the context of cognitive ergonomics, rather than recycling dead ducks that have been thrown out by psychology (e.g. A and B types and system response time, knowledge elicitation from introvert and extrovert experts). Typically, Sheiderman (1987) lists 20 of these constructs, which could potentially influence user behaviour, but has to admit that there is no conclusive evidence to support this intuition. The only empirical finding he cites is that females are significantly more fond of Pac- man than males - due to, he speculates "stronger oral tendencies" amongst females. What do we conclude from that - that women want an edible interface? I rest my case. -- Martina-Angela Sasse SasseMA@cs.bham.ac.uk Dept. of Computer Science The University of Birmingham Birmingham, B15 2TT, UK