Path: utzoo!utgpu!attcan!uunet!lll-winken!lll-tis!ames!mailrus!uflorida!gatech!bloom-beacon!tut.cis.ohio-state.edu!spencer From: spencer@tut.cis.ohio-state.edu (Stephen Spencer) Newsgroups: comp.graphics Subject: Re: Vectorizing ray-object intersection calculations Summary: there's some work been done.. Keywords: ray tracing, vectorization Message-ID: <20813@tut.cis.ohio-state.edu> Date: 26 Aug 88 17:55:15 GMT References: <594@fcs280s.ncifcrf.gov> Organization: Ohio State Computer & Info Science Lines: 23 In article <594@fcs280s.ncifcrf.gov>, palmer@ncifcrf.gov (Thomas Palmer) writes > > Has anyone done any work on vectorizing ray-object intersection > calculations? There was an article in IEEE CG&A about four years ago about vectorizing ray-sphere intersections on a Cyber which included an algorithmic workup of how it worked. As far as ray-polygon intersection goes, the article in SIGGRAPH '87 dealing with tesselation of polygonal objects (it had the pictures of grass and the Statue of Liberty in it) included the algorithm for fast ray-polygon intersection, and I did implement it and it did vectorize quite nicely. I unfortunately no longer seem to have that piece of code, but it wasn't difficult. Of course you still have to do the sorting of the intersection points but the heavy intersection calculations can be done quickly. -- Stephen Spencer Advanced Computing Center for the Arts and Design (ACCAD) The Ohio State University | spencer@hardy.cgrg.ohio-state.edu 1224 Kinnear Road, Columbus OH 43212 | spencer@tut.cis.ohio-state.edu