Path: utzoo!utgpu!attcan!uunet!lll-winken!lll-tis!helios.ee.lbl.gov!pasteur!ames!mailrus!cornell!uw-beaver!uoregon!markv From: markv@uoregon.uoregon.edu (Mark VandeWettering) Newsgroups: comp.graphics Subject: Re: Ray Tracer Keywords: NFF Docs needed Message-ID: <2660@uoregon.uoregon.edu> Date: 2 Sep 88 23:08:03 GMT References: <2619@uoregon.uoregon.edu> <386@richp1.UUCP> Reply-To: markv@drizzle.UUCP (Mark VandeWettering) Distribution: na Organization: University of Oregon, Computer Science, Eugene OR Lines: 25 > What exactly is NFF? I have hacked a few ray tracers before, but >haven't come across this before (I don't get around much anymore, I got >married :-). I assume it is a way to describe the objects that comprise a >scene ...... Yup, it is. I have been trying to contact Eric Haines to see about the possibility of reposting his NFF package (Eric, if you are reading this, send me some mail!) It does state that this software can be redistributed and freely used, so I guess it is allright if I repost it, but I wanted to verify with Eric first. > Also could someone EMail me Eric's NFF docs/sources/etc. I would >be very gratefully :-). If anyone is interested in *other* ray tracers, I >have source to DBW Render (an excellent ray tracer ported from the VAX to >the Amiga) and Tracer (a crude spheres only (but a good starter :-) tracer >for the Amiga). I am in the process of obtaining QRT (quick ray tracer (if >there is such a thingee ;-)) source (also for the Amiga). Isn't DBW Render copyrighted? I believe the source code may not be redistributed, I tried to obtain the sources, but aborted because of the restriction on use/redistribution. If any of you use my raytracer, or modify it, let me know. Mark VandeWettering