Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!haven!uflorida!gatech!ukma!psuvm.bitnet!cunyvm!nyser!itsgw!imagine!rpics!kyriazis From: kyriazis@rpics (George Kyriazis) Newsgroups: comp.graphics Subject: another simple ray-tracer available Message-ID: <1111@imagine.PAWL.RPI.EDU> Date: 1 Sep 88 20:03:45 GMT Sender: news@imagine.PAWL.RPI.EDU Reply-To: kyriazis@turing.cs.rpi.edu (George Kyriazis) Organization: RPI CS Dept. Lines: 20 Hello world! I have been using ray tracers for quite some time now, and I have made many changes to some of them, so I though it was time for me to write a ray tracer. So there it is! It is not supposed to be fast or anything, but I think it is well commented and easy to understand. It is very simple also. I am willing to give it to anyone that wants it. Unfortunately, I don't think I can put it in a place where people can ftp to, so if you want it, please send me mail. I'm sure I can put it in some public place later. The ray tracer currently supports only spheres, with ambient, diffuse, specular lighting, together with reflections and refractions. I don't use any in-line code for the vector routines, but subroutines, for readability. Hope someone will want to play around with it. George Kyriazis kyriazis@turing.cs.rpi.edu ------------------------------