Path: utzoo!attcan!uunet!littlei!donk!ajw From: ajw@donk.UUCP (ajw) Newsgroups: comp.sources.bugs Subject: Re: Attempting to compile ADL; a quick question Keywords: A fix Message-ID: <141@donk.UUCP> Date: 29 Aug 88 19:21:38 GMT Organization: DTO, Intel Corporation; Hillsboro, OR Lines: 18 A while ago, dean@coplex.UUCP (Dean Brooks) wrote: > Let me clarify a few of the problems I have had with this. It seems > that ADLRUN does weird things (like core dump or ignore all input) whenever > I compile ANY adventure. This includes EVERY sample game released with > ADL (let alone any I would write). I had just the symptoms you described when porting ADL to the Atari ST, which is 68K-based. Eventually, I found the bug causing the problem; it might work for you too. In .../adlcomp/routcomp.c, change the last statement of getglob() from newcode ( CALL, 2L ); to newcode ( CALL, (int16) 2 ); -- Alan Waldock ...uunet!littlei!ihf1!mdt!ajw ajw@mdt.hf.intel.com Opinions individual author's. Read before breaking seal. No warranty implied.