Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!elroy!gryphon!jdow From: jdow@gryphon.CTS.COM (J. Dow) Newsgroups: comp.sys.amiga Subject: Re: Flicker Fixer Question Keywords: flicker fixer bandwidth buss contention Message-ID: <6074@gryphon.CTS.COM> Date: 30 Aug 88 13:09:37 GMT References: <12426396991008@KL.SRI.COM> Reply-To: jdow@gryphon.CTS.COM (J. Dow) Organization: Wizardess Designs, Hermosa Beach, Ca. Lines: 24 In article <12426396991008@KL.SRI.COM> TLOW@KL.SRI.COM (Thomas Low) writes: >I've been developing an application which requires both hi-res (640-400) and >realtime animation. It appears the hires 16 color display uses up so much bus >bandwith that much of the advantage the blitter is lost for clearing the >screen and doing polygon fills. Would a Flicker Fixer board help this >situation? With this board, would the display memory fetches which now clog >the amiga bus be off loaded to a bus between the flicker fixer memory and the >D/A's on the card, or are these fetches still occuring on the amiga side of >the bus? Any insight will be appreciated. Send replies to tlow@kl.sri.com >(ARPANET) If result is of general interest, I will repost. No it won't, Thomas. The FlickerFixer is a passive device that processes the video bus info that comes direct from the Amiga's graphics chips. It does not access the main bus at all. -- Sometimes a bird in the hand leaves a sticky deposit. Perhaps it were best it remain there in the bush with the other one. {@_@} jdow@bix (where else?) Sometimes the dragon wins. Sometimes jdow@gryphon.CTS.COM the knight. Does the fair maiden ever {backbone}!gryphon!jdow win? Surely both the knight and dragon stink. Maybe the maiden should suicide? Better yet - she should get an Amiga and quit playing with dragons and knights.