Path: utzoo!attcan!uunet!convex!killer!ames!pasteur!cory.Berkeley.EDU!koster From: koster@cory.Berkeley.EDU (David Ashley) Newsgroups: comp.sys.amiga.tech Subject: Re: Mouse movement Message-ID: <5259@pasteur.Berkeley.EDU> Date: 27 Aug 88 04:51:29 GMT References: <8471@cup.portal.com> <5258@pasteur.Berkeley.EDU> Sender: news@pasteur.Berkeley.EDU Reply-To: koster@cory.Berkeley.EDU.UUCP (David Ashley) Organization: University of California, Berkeley Lines: 35 In article <5258@pasteur.Berkeley.EDU> koster@cory.Berkeley.EDU.UUCP (David Ashley) writes: >there is a USHORT PointerTicks which is the sensitivity of the pointer. >Its offset is pf_PointerTicks at hex $6C. >Just play around with it, see what happens. It is not enough to just change >the file; you will have to reboot to get the system to use the prefs. I played around with it myself, and I have some bad news and some good news. The range of values for pc_PointerTicks is 4 for slowest, 1 for fastests. I didn't try to make it 0, it would probably hang or bomb or something. So, my previous posting is of no use. To make ammends, I have modified my screen blanker program to instead install a handler in the input.device chain that just looks for mouse move events, and when one comes along, it will double the ie_x and ie_y events, speeding the mouse up by a factor of two. Here is the code: (It is impossible to disable this without re-booting the machine, but the handler itself is under 50 bytes.) ----------------------------------------------------------- begin 600 fastmouse.arc M&@AF;0!6``O43``+FQ0`#`$``!H1T:R?$"P!```,```,F`<`TH$`!1<("3@@ M7<$!0IQ4^:>*!1X`!%:X"4"!8I%V_UR%":AG"$AH()+`@3$2@+012@`X"*+/ M)1P`<@`X<>6/"!P=<@+L_*>#!!`02N!8:`FK1$P'0M0`L!!$'0`,)9``D"!' MQ)":>&!DJQ+$C+X*?`#,`)#`Y#]H,](F`,`!)@`4._WA<`LMKX^/(5M&['+3 M21VD<$2T]`+G7UY;0E0!4"!$!5NT&`$@P`QI@(,*0``\*-&&(@`()!1AD109 M8XB8"`Q#L/S`B3M_L$`@8(`"@`",9B`P0`/@'P`#9A"$0S=Y.0`&(*"(0&!& MG&$A&*8`,6LXC1LX=>BX(%/&3IHQ90H2&"`/&@`:&AH:&AH:&AH:&AH:&AH: M&AH:&AH:&AH:&AH:&AH:&AH:&AH:&AH:&AH:&AH:&AH:&AH:&AH:&AH:&AH: 8&AH:&AH:&AH:&AH:&AH:&AH:&AH:&AH: ` end