Xref: utzoo comp.sys.m6809:870 comp.os.os9:96 Path: utzoo!utgpu!water!watmath!clyde!att!ihlpl!knudsen From: knudsen@ihlpl.ATT.COM (Knudsen) Newsgroups: comp.sys.m6809,comp.os.os9 Subject: Re: os9 level 2 woes! Summary: 128K just as well now Message-ID: <6365@ihlpl.ATT.COM> Date: 22 Aug 88 18:13:48 GMT References: <8808172042.AA01032@decwrl.dec.com> <726@mcrware.UUCP> Organization: AT&T Bell Laboratories - Naperville, Illinois Lines: 40 In article <726@mcrware.UUCP>, jejones@mcrware.UUCP (James Jones) writes: > I personally don't understand why the stock CoCo 3 is sold with 128K, because > windows can eat memory pretty quickly. You should get more memory. I used to feel the same way -- that the Shack should just solder in the 512K chips and sell the Coco 3 for maybe $50 more than the current units. However, since Reagan reminded us of Peral Harbor and drove RAM prices into orbit (compensating for NASA's impotence?), Radio Shack would be in a quandary today -- they'd have to hike Coco 3 prices by at least $100 to cover the cost of the chips (just as upgrade kit prices have shot up). That would make it harder to sell Coco 3s at all. Also, remember the Coco family is "modular" -- most buyers don't start off with a floppy drive or MPI, let alone OS9. The 128K runs all the new RomPak games just fine, and adds the much better graphics to BASIC. Also the competitors (Apple, Commodore, Atari 8-bit) are 128K too. I've heard some amazing figures about how most Cocos remain toys for kids to learn Basic and blast aliens on; some TINY percentage of Coco owners buy disks, MPIs, or RS232 Paks. Thus these "necessities" (to us) get discontinued or not properly supported. But along James' line of opinion, I wondered why Tandy kept pushing the old 16K Coco 2s for so long, instead of making them all 64K (64K chips are still dirt cheap). My best guess is they just didn't shut down the old 16K production line soon enough and got stuck with a big inventory. If RAM prices had kept falling, by now there probably would be a "native" 512K Coco 3. Actually, what I wish is that the GIME DAT had used all 8 bits to give us 16 blocks of 4K each, with an upper size limit of 1 Meg. Somehow the Coco 3 would seem a lot more powerful if advertised as a "Mega Coco."