Path: utzoo!attcan!uunet!super!udel!princeton!njin!rutgers!uwvax!oddjob!gargoyle!att!cbnews!wbt From: wbt@cbnews.ATT.COM (William B. Thacker) Newsgroups: comp.sys.amiga Subject: Re: F/A-18 Advice Sought Message-ID: <1115@cbnews.ATT.COM> Date: 9 Sep 88 13:10:21 GMT References: <1868@udccvax1.acs.udel.EDU> <5447@killer.DALLAS.TX.US> Reply-To: wbt@cbnews.ATT.COM (William B. Thacker) Distribution: na Organization: AT&T Bell Laboratories, Columbus Lines: 51 In article <5447@killer.DALLAS.TX.US> davidg@killer.DALLAS.TX.US (David Guntner) writes: >From article <1868@udccvax1.acs.udel.EDU>, by sanders@vax1.acs.udel.EDU (Robert M Sanders): >> Does anyone know exactly what needs to be done for the 6th mission? I've hit >> that carrier with all 6 missiles, every round in the guns, and even landed on >> the blasted thing, to no avail. I've gotten by it once, but I haven't the >> foggiest how I did it. > >Boy, that's one I'd like to know myself! I'm managed to toast all of the MIG's >that it send at you (so that the air is completely clear of them), blast the >carrier with a full load of missiles, return to my carrier for another load >of missiles, blast the carrier again, but nothing seems to impress (read: sink) >it.... I find this game very infuriating; the way to win has nothing to do with what you're told to do. For the carrier sub, you win the scenario by shooting down all aircraft and cruise missiles that are launched by the sub. Shooting the sub gets you nothing, despite your direct orders to damage the sub. I've won repeatedly without even *sighting* the damned thing ! If you come in high (over 100 feet) the sub seems to launch a cruise missile; naturally, you've got to get that fast or you'll never catch it. But you can take your time with the MiG's. For Scenario 4, it's another case of "Ignore orders, just shoot-em-up !". Rather than trying to bait the MiG's into shooting you, and force the F16's home, the only way I've been able to succeed is to fly a course that brings me in behind the MiG's and '16's, spash both MiG's, blast one of the F16's, and then the other usually surrenders (i.e., you get the congratulations). Sometimes you have to kill both F16's. Someday I'll figure out why some programmer would be stupid enough to give you instructions that misleading... The Rescue scenario is also a pain, as they don't bother to equip your plane with conveniences like, oh, bombsights; it's strictly a guessing game as to when to drop the rescue pod. Perhaps that's why the Navu uses *helicopters* for air-sea rescue ! Despite these gripes, F/A 18 is still a great game. I love to crank my stereo and then hit the afterburners; you can almost *feel* the acceleration ! ------------------------------ valuable coupon ------------------------------- Bill Thacker cbosgd!cbema!wbt "C" combines the power of assembly language with the flexibility of assembly language. Disclaimer: Farg 'em if they can't take a joke ! ------------------------------- clip and save --------------------------------