Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!elroy!aero!sm.unisys.com!oberon!nunki.usc.edu!sal6.usc.edu!rjung From: rjung@sal6.usc.edu (Robert allen Jung) Newsgroups: comp.sys.atari.st Subject: Re: Becoming a developer Keywords: How? Message-ID: <1340@nunki.usc.edu> Date: 9 Sep 88 14:51:02 GMT References: <6540@chinet.UUCP> Sender: news@nunki.usc.edu Reply-To: rjung@sal6.usc.edu (Robert allen Jung) Organization: University of Southern California, Los Angeles, CA Lines: 32 (Not that I'm really qualified to speak, but...) To be a developer in the general sense, all you have to do (I think) is to write something. Then find a company that'll market your product, and you're set. Antic and Michtron, it seems, look for new products this way. To be a developer in the $300 sense means you send a check to Atari. They then make you an "official" developer, which means you get a developer's kit (with all sorts of neat detailed technical papers), and you're put on Atari's mailing list. You're then entitled to get goodies straight from Atari's innermost lairs, such as development update newsletters and early versions of new TOS ROMs B-). I don't think the Developer's Kit comes with Megamax C. For that, you'll have to shell out $200 like the rest of us (well, I've got Laser C, but since Megamax makes that too, I consider it the same) If I screwed anything up, will somebody tell me? These are just the impressions from a programmer on the _outside_ of the developer's "inner circle" B-). --R.J. B-) ----------------------------------------------------------------------------- Disclaimer: These are my views, and mine alone. # ## # Mailing address: Beats me, just reply to this message # ## # (rjung@sa132.usc.edu?) ## ## ## #### ## ####