Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!umix!oxtrap!rich@oxtrap From: rich@oxtrap (K. Richard Magill) Newsgroups: comp.sys.mac.hypercard Subject: Re: real object stuff in Hypercard Message-ID: <4484@oxtrap.UUCP> Date: 16 Sep 88 23:00:55 GMT References: <68289@sun.uucp> Sender: rich@oxtrap.UUCP Reply-To: rich@oxtrap (K. Richard Magill) Distribution: comp Organization: Ocwen Trading - Ann Arbor Lines: 14 In-reply-to: COMBS@SUMEX-AIM.Stanford.EDU (Dave Combs) In article <68289@sun.uucp>, COMBS@SUMEX-AIM (Dave Combs) writes: >One of the main problems I have in trying to use Hypercard for a relatively >involved application is the lack of really useful variable storage. >While Hypercard espouses the use of object-oriented programming techniques, >and is built with a hierarchy from buttons and fields up through stacks, >there is no real concept of "storage" except a) in fields, b) in variables >which are local to a single message handler, or c) variables which are >global to the entire system (or is it a single stack?). I've been wondering why I can't let HC dispatch messages to an arbitrary object with or without a screen representation. Say, an external code resource? Virtual cards? (maybe a heap card with scratch fields that create themselves...) --