Xref: utzoo comp.lang.c++:1617 comp.unix.aux:365 comp.sys.mac.programmer:2450 Path: utzoo!attcan!uunet!lll-winken!lll-tis!mordor!joyce!ames!mailrus!tut.cis.ohio-state.edu!rutgers!apple!mgchow From: mgchow@Apple.COM (Mike Chow) Newsgroups: comp.lang.c++,comp.unix.aux,comp.sys.mac.programmer Subject: Re: C++, A/UX, and Mac OS Keywords: C++, A/UX, Macintosh Message-ID: <17272@apple.Apple.COM> Date: 17 Sep 88 00:37:36 GMT References: <7114@well.UUCP> <22404@tis.llnl.gov> Reply-To: mgchow@apple.com.UUCP (Mike Chow) Organization: Apple Computer Inc, Cupertino, CA Lines: 19 In article <22404@tis.llnl.gov> tjt@tis.llnl.gov (Tim Tessin) writes: >In article <7114@well.UUCP> richer@well.UUCP (Mark H. Richer) writes: ... >I had problems running the C compiler on my machine which is still at >2mb memory. This may soon be fixed when my second-source memory ... There is also a "large" version of the C compiler for A/UX; it has much larger symbol tables then standard one. You can invoke the large C compiler by using the "-B /usr/lib/big/" option to CC. It's fairly robust; programs such as Electric, Magic, X11, and INGRES are all fairly large and have successfully been compiled with the large C compiler (including a 160 line C macro). You'll know when to use the large C compiler if the standard A/UX C compiler dies on a Symbol Table Overflow error. Mike Chow Apple Computer, Inc. mgchow@apple.com