Path: utzoo!attcan!uunet!sdrc!scjones From: scjones@sdrc.UUCP (Larry Jones) Newsgroups: comp.graphics Subject: looking for adaptive tessellation methods Keywords: surfaces adaptive tessellation Message-ID: <402@sdrc.UUCP> Date: 5 Oct 88 19:00:39 GMT Organization: Structural Dynamics Research Corp., Cincinnati Lines: 12 I need to decompose parametric surfaces (bezier patches, b-spline, etc.) into as few polygons as possible while keeping the maximum distance from the actual surface to the polygons below some threshold. I've looked through a number of Siggraph proceedings but haven't found anything really useful. Anyone have any pointers? ---- Larry Jones UUCP: uunet!sdrc!scjones SDRC scjones@sdrc.uucp 2000 Eastman Dr. BIX: ltl Milford, OH 45150 AT&T: (513) 576-2070 "Save the Quayles" - Mark Russell