Xref: utzoo rec.arts.startrek:15123 comp.graphics:3319 Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!bloom-beacon!oberon!skat.usc.edu!ahoffman From: ahoffman@skat.usc.edu (Alan M. Hoffman) Newsgroups: rec.arts.startrek,comp.graphics Subject: Re: Star Trek II graphics: "The Genesis Effect" Keywords: star trek graphics genesis Message-ID: <12672@oberon.USC.EDU> Date: 8 Oct 88 09:14:02 GMT References: <277@pte.UUCP> <523@epicb.UUCP> Sender: news@oberon.USC.EDU Reply-To: ahoffman@skat.usc.edu (Alan M. Hoffman) Organization: University Computing Services--U.S.C. Lines: 21 An interesting sidebar to the "Genesis Effect" article is that all of those funky "particle" sequences--the random "flames" and the wave effect--were generated using fractical math. Fractals, as you know, are the hot new computer technique that "randomly" produces realistic-looking mountains, vegetation, coastlines, and other real-world pictures. The reason each frame takes so long is that EVERY POINT in the array need to be calculated in relation to surrounding points, and then a ray traced back to the "observer" which determines whether it can be seen, what color it is, and what kind of surface it has. Last I heard, they were using a version of the Cray 2 called an XMP, designed especially for graphics work, to do the number crunching. The final image is printed on a film recorder. Wish I could do that on my XT! ----------------------------------- OOO OOO OOOOO OOOOO ---------------- Alan M. Hoffman OOO OOO OOO OOO ARPA: AHOFFMAN@skat.usc.edu OOO OOO OOO OOO "The Rose Bowl 1989!" --------------------------------- OOOOOO OOOOO OOOOO ------------------