Xref: utzoo rec.arts.startrek:15152 comp.graphics:3329 Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!husc6!uwvax!umn-d-ub!nic.MR.NET!shamash!nis!viper!dave From: dave@viper.Lynx.MN.Org (David Messer) Newsgroups: rec.arts.startrek,comp.graphics Subject: Re: Star Trek II graphics: "The Genesis Effect" Keywords: star trek graphics genesis Message-ID: <1486@viper.Lynx.MN.Org> Date: 9 Oct 88 14:04:15 GMT References: <277@pte.UUCP> <523@epicb.UUCP> <12672@oberon.USC.EDU> Reply-To: dave@viper.Lynx.MN.Org (David Messer) Organization: Lynx Data Systems, Eagan, MN Lines: 28 In article <12672@oberon.USC.EDU> ahoffman@skat.usc.edu (Alan M. Hoffman) writes: >An interesting sidebar to the "Genesis Effect" article is that all of those >funky "particle" sequences--the random "flames" and the wave effect--were >generated using fractical math. Sorry, they were generated with a "particle system". This has nothing to do with fractals other than the fact that both use random numbers and can be used for "data-base enhancement." >Last I heard, they were using a >version of the Cray 2 called an XMP, designed especially for graphics work, >to do the number crunching. The XMP is a version of the Cray-1 not the -2. >Wish I could do that on my XT! What you need is the new Cray XMPC. :-) -- If you can't convince | David Messer - (dave@Lynx.MN.Org) them, confuse them. | Lynx Data Systems -- Harry S Truman | | amdahl --!bungia!viper!dave | hpda / Copyright 1988 David Messer -- All Rights Reserved This work may be freely copied. Any restrictions on redistribution of this work are prohibited.