Xref: utzoo rec.arts.startrek:15168 comp.graphics:3335 Path: utzoo!attcan!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!wasatch!utah-gr!sunset.utah.edu!u-jmolse From: u-jmolse%sunset.utah.edu@utah-gr.UUCP (John M. Olsen) Newsgroups: rec.arts.startrek,comp.graphics Subject: Re: Star Trek II graphics: "The Genesis Effect" Keywords: star trek graphics genesis Message-ID: <2908@utah-gr.UUCP> Date: 10 Oct 88 03:39:21 GMT References: <277@pte.UUCP> <523@epicb.UUCP> <12672@oberon.USC.EDU> <1486@viper.Lynx.MN.Org> Sender: news@utah-gr.UUCP Reply-To: u-jmolse%sunset.utah.edu.UUCP@utah-gr.UUCP (John M. Olsen) Organization: University of Utah, Computer Science Dept. Lines: 34 dave@viper.Lynx.MN.Org (David Messer) writes: An interesting sidebar to the "Genesis Effect" article is that all of those < >funky "particle" sequences--the random "flames" and the wave effect--were < >generated using fractical math.