Xref: utzoo rec.arts.startrek:15206 comp.graphics:3341 Path: utzoo!utgpu!water!watmath!watdragon!trillium!hjespersen From: hjespersen@trillium.waterloo.edu (Hans Jespersen) Newsgroups: rec.arts.startrek,comp.graphics Subject: Re: Star Trek II graphics: "The Genesis Effect" Keywords: star trek graphics genesis Message-ID: <9001@watdragon.waterloo.edu> Date: 11 Oct 88 19:55:56 GMT References: <277@pte.UUCP> <523@epicb.UUCP> <12672@oberon.USC.EDU> <1486@viper.Lynx.MN.Org> Sender: daemon@watdragon.waterloo.edu Reply-To: hjespersen@trillium.waterloo.edu (Hans Jespersen) Organization: U. of Waterloo, Ontario Lines: 23 In article <1486@viper.Lynx.MN.Org> dave@viper.Lynx.MN.Org (David Messer) writes: >In article <12672@oberon.USC.EDU> ahoffman@skat.usc.edu (Alan M. Hoffman) writes: > >An interesting sidebar to the "Genesis Effect" article is that all of those > >funky "particle" sequences--the random "flames" and the wave effect--were > >generated using fractical math. > >Sorry, they were generated with a "particle system". This has >nothing to do with fractals other than the fact that both use >random numbers and can be used for "data-base enhancement." The portion of "The Genesis Effect" that DOES include fractals is the landscape. It was (fractally) generated using triangular recursive subdivision. Loren Carpenter led the team that produced the computer generated portions in the movie. He is best known for his short fractal film "Vol Libre". ------------------------------------------------------------------------------ Hans Jespersen UUCP : attcan!{uunet|utgpu}!watmath!trillium!hjespersen University of Waterloo USENET : hjespersen@trillium.waterloo.edu Waterloo, Ontario VOICENET: (519)747-1721 MAILNET : 20 Dunbar St. N, Waterloo, Ont., N2L 2C7 ------------------------------------------------------------------------------