Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!rutgers!ucsd!ucsdhub!hp-sdd!ncr-sd!ncrlnk!uunet!mcvax!ukc!kl-cs!steven From: steven@cs.keele.ac.uk (steve) Newsgroups: comp.sources.games.bugs Subject: Re: Omega problem Message-ID: <197@kl-cs.UUCP> Date: 2 Oct 88 12:09:16 GMT References: <3113@tekred.TEK.COM> Organization: U. of Keele, Staffs. U.K. Lines: 9 More about the omega problem.When I ran it thru dbx, there appeared to be an infinite loop in operation when a player descands a dungeon level (this occurs apparentely randomly).Anyway I tracked it down to the first"do{..} while" loop in function "stock_level()" in file olev.c. After commenting this loop out and rwmaking mega it runs ok, but now no treasures are being put around new dungeon levels.Before embarking on any serious hacking I would be grateful for any advice on this?