Path: utzoo!attcan!uunet!super!udel!gatech!ukma!nrl-cmf!ames!oliveb!amiga!boing!dale From: dale@boing.UUCP (Dale Luck) Newsgroups: comp.sys.amiga Subject: Re: gladiator from hell Keywords: sexual tyranosaures . Message-ID: <412@boing.UUCP> Date: 1 Oct 88 05:36:27 GMT References: <1455@nunki.usc.edu> Reply-To: dale@boing.UUCP (Dale Luck) Organization: Boing, Milpitas, Ca. Lines: 16 In article <1455@nunki.usc.edu> wdao@castor.usc.edu (Walter Dao) writes: > >allocmem for each of them ? (so for 2 bitplanes and 1 copper list I would call >alloc mem 3 times and fremem 3 times at the end ) >or just use 1 huge alloc mem (then I would use an alloc mem 17k. long , In general you should allocate seperate pieces. Use the call for AllocRaster. Future machines may have to obey some alignment restrictions, or maybe if certain alignment restrictions are followed then greater speed could be realized, maybe for a 32bit blitter, ya, that's the ticket. -- Dale Luck Boing, Inc. {cbmvax|oliveb|pyramid}|!amiga!boing!dale Although I do contract work for Amiga-LosGatos, my opinions probably don't represent those of Commodore or its management or its engineers, but I think the world would be a better place if they did.