Path: utzoo!attcan!uunet!super!udel!gatech!bloom-beacon!apple!voder!pyramid!leadsv!laic!zippy!todd From: todd@zippy.laic.uucp Newsgroups: comp.sys.amiga Subject: Emerald Mine level restriction fix Keywords: Emerald Mine Message-ID: <351@laic.UUCP> Date: 1 Oct 88 01:22:51 GMT Sender: news@laic.UUCP Lines: 44 Thanks to helpful ideas from people who answered my previous request, I have succeeded in copy-deprotecting Emerald Mine AND defeating the level restriction. I have to admit the technique is ad hoc but it worked for me (twice) and if you _really_ want it, I'm sure you can get it to work for you. Here's the plan: 1. For safety, use the copy deprotection fix previously posted (How someone figured that out is beyond me!). 2. Boot EM, create a character (it's easier later if you use the first slot), solve level 1 and quit. 3. Type type nam >nam1 opt h of course you'll have to specify appropriate drive names for nam and find a safe place to put nam1 while you reboot. 4. Boot EM again, solve level 2 and quit. 5. Type type nam >nam1 opt h and with an editor or whatever compare the 2 files. Look for the first occurrence of an incremented byte (yes, it's the level number!). Ok, it's a little strange here and I didn't take the time to really unravel the mystery. The first time I fixed it the values were something like 41 (nam1) and 42 (nam2) (which corresponded to levels 1 and 2 of the game) so I changed the value in the current nam file (using filezap or any equivalent tool) to 60 or something. Anyway, the 2nd time the number was not 4X and whatever number I replaced it let me play to level 141!! Do NOT attempt to play a level that has not been programmed yet, the machine crashes (what did you expect?). It doesn't really matter, I just have to scroll bacwards to the last level I completed at the start of each new session. So there you have it, in pretty vague terms yes, but I was very glad to get it working at all. If you need help, drop me a line. Good luck! Todd Stock ...pyramid!leadsv!laic!todd