Path: utzoo!utgpu!water!watmath!clyde!att!ucbvax!decwrl!sgi!scotth@harlie.SGI.COM From: scotth@harlie.SGI.COM (Scott Henry) Newsgroups: comp.sys.amiga Subject: Re: Next Amiga system Message-ID: <20088@sgi.SGI.COM> Date: 3 Oct 88 02:39:08 GMT References: <8824@watdragon.waterloo.edu> Sender: daemon@sgi.SGI.COM Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 26 From article <8824@watdragon.waterloo.edu>, by kgschlueter@violet.waterloo.edu (Kevin Schlueter): > > Really pie in the sky stuff: > - how about a 4x4 matrix multiplier (in hardware) > - how about a hardware clipper > - what about putting the graphics chips on a card that goes in a special slot, > so that they could be easily replaced when new chips are designed Gee, you just designed (a primitive version of) Silicon Graphics Geometry Engine (tm)! Something like (up to) 12 of these are used in the top-end fastest graphics systems (I'm not a hardware guy, so I may be remembering some old literature). And just so that you next-Amiga wishers have some "real" comparisons, here is the resolution of SGI machines: 1280x1024x24 bits/ pixel. The highest resolution comercially available monitors that I know of only go to 1500x1280, so those "wishing" for 2048x2048 are REALLY wishing! Scott Henry {or, also on the Internet:} #include disclaimer: I just work there, I have no input on, nor do I echo, company policy in my postings. -- Scott Henry {or, also on the Internet:} #include