Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!ukma!gatech!udel!mmdf From: dale%boing.uucp@UDEL.EDU Newsgroups: comp.sys.amiga Subject: Re: gladiator from hell Message-ID: <4416@louie.udel.EDU> Date: 3 Oct 88 22:16:29 GMT Sender: mmdf@udel.EDU Lines: 31 Received: from CUNYVM by CUNYVM.BITNET (Mailer X2.00) with BSMTP id 4889; Sun, 02 Oct 88 00:32:04 EDT Received: from UDEL.EDU by CUNYVM.CUNY.EDU (IBM VM SMTP R1.1) with TCP; Sun, 02 Oct 88 00:32:01 EDT Received: from Louie.UDEL.EDU by Louie.UDEL.EDU id aa24914; 1 Oct 88 5:25 EDT Received: from USENET by Louie.UDEL.EDU id aa24782; 1 Oct 88 5:21 EDT From: Dale Luck Subject: Re: gladiator from hell Keywords: sexual tyranosaures . Message-ID: <412@boing.UUCP> Date: 1 Oct 88 05:36:27 GMT Organization: Boing, Milpitas, Ca. To: amiga-relay@UDEL.EDU Sender: amiga-relay-request@UDEL.EDU In article <1455@nunki.usc.edu> wdao@castor.usc.edu (Walter Dao) writes: > >allocmem for each of them ? (so for 2 bitplanes and 1 copper list I would call >alloc mem 3 times and fremem 3 times at the end ) >or just use 1 huge alloc mem (then I would use an alloc mem 17k. long , In general you should allocate seperate pieces. Use the call for AllocRaster. Future machines may have to obey some alignment restrictions, or maybe if certain alignment restrictions are followed then greater speed could be realized, maybe for a 32bit blitter, ya, that's the ticket. -- Dale Luck Boing, Inc. {cbmvax|oliveb|pyramid}|!amiga!boing!dale Although I do contract work for Amiga-LosGatos, my opinions probably don't represent those of Commodore or its management or its engineers, but I think the world would be a better place if they did.