Path: utzoo!attcan!uunet!super!udel!gatech!ncar!boulder!sunybcs!rutgers!att!whuts!homxb!antique!cjp From: cjp@antique.UUCP (Charles Poirier) Newsgroups: comp.sys.amiga Subject: Re: Mr. Pournelle is brain-dead. News at 11:00. Summary: Games that even drunks can use Message-ID: <2409@antique.UUCP> Date: 3 Oct 88 19:44:21 GMT References: <3060@hubcap.UUCP> <70319@sun.uucp> <7436@gryphon.CTS.COM> Reply-To: vax135!cjp (Charles Poirier) Organization: AT&T Bell Labs, Holmdel, NJ Lines: 19 In article <7436@gryphon.CTS.COM> jdow@gryphon.CTS.COM (J. Dow) writes: >Anyway -*I* certainly will not try to play with that code wheel game during the >general confusion of a party with several partly sloshed guests all trying to >pilot that fool plane around the area. They just do not have any empathy for >the scenario set by the code wheel or such stuff. They want to shoot something >downor fly under a bridge instead. Perhaps the moral is that drinking and flying don't mix? ;^) Seriously though. Are we to understand that a game review should be based on its suitability for use in darkness while inebriated? Especially if this is not mentioned in said review? I don't love the code wheel, I agree it slows things unnecessarily, but complicated it isn't. -- Charles Poirier (decvax,ucbvax,mcnc,attmail)!vax135!cjp "Docking complete... Docking complete... Docking complete..."