Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!rutgers!apple!bloom-beacon!mit-eddie!uw-beaver!cornell!rochester!pt.cs.cmu.edu!andrew.cmu.edu!rg20+ From: rg20+@andrew.cmu.edu (Rick Francis Golembiewski) Newsgroups: comp.sys.amiga Subject: Amiga Emulators Message-ID: Date: 6 Oct 88 01:19:52 GMT Organization: Carnegie Mellon Lines: 22 I've noticed that there seems to be a lot of talk of various emulators lately (ie Should the new amigas have At & PS/2 slots, Is there going to be a Mac Emulator etc.) Well in any case, I've noticed that in general emulators are Kludges, sinc they are trying to copy hardware using software (this is even true for bridge card to some extent, ie. the display etc.). I've wondered why doesn't some one make a program that, instead of trying to emulate all of the hardware, doesn't take the software and create 68K machine code, treating the software as "source" code of a high level language (in this case one which has all the attributes of say an IBM or a Mac...). Granted this is a lot of work, but then so is an "interpreted" emulator (like our good friend the transformer). Also, to simplify it could one create specific patches for specific programs, I should think that given all the efor put into an emulator package, and the fact that the current emulators either offer unacceptably slow (all software, ie transformer or C64 emulators) or more expensive then the machine to be emulated (sidecar/bridge card). Any comments? (I'm sure that some people are waiting to flame me out of existance, about how impossibly difficult this would be, but it's just an idea, so save the energy...) [Disclaimer: Me? Post that? Impossible I never post anything... ] [CYouAllLater(Everyone); <--- a "functional" goodbye ] [ Rick Golembiewski {Pronounciation is 1/2 the battle, spelling the other ]