Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!pacbell!well!ewhac From: ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) Newsgroups: comp.sys.amiga Subject: Re: Next Amiga system Message-ID: <7313@well.UUCP> Date: 6 Oct 88 08:29:33 GMT References: <8810030229.AA19219@cory.Berkeley.EDU> <2745@sugar.uu.net> <3320@tekig5.PEN.TEK.COM> Reply-To: ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) Organization: Loudmouth Software, Inc. Lines: 21 Quote: "Why should I trust you?" -- Shrinker "Because I've got the gun!" -- Avon In article <3320@tekig5.PEN.TEK.COM> wayneck@tekig5.PEN.TEK.COM (Wayne Knapp) writes: >Here! Here! A lot of people (including myself) believe that things like >bus bandwidth are more useful than blitters. Blitters seem great in a 2D >world, but hey we live in a 3D visual world. Has anyone used a blitter to >aid in 3D graphics yet? > Sega seems to do quite well with them. Outrun et. al. use scaling blitters. Actually, what they use is a dedicated 68000 to perform the needed blitting, but it's the same principle. Nevertheless, I'd like a Geometry Engine, too. Does anyone have any benchmarks on the XTAR chipset? _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Leo L. Schwab -- The Guy in The Cape INET: well!ewhac@ucbvax.Berkeley.EDU \_ -_ Recumbent Bikes: UUCP: pacbell > !{well,unicom}!ewhac O----^o The Only Way To Fly. hplabs / (pronounced "AE-wack") "Work FOR? I don't work FOR anybody! I'm just having fun." -- The Doctor