Path: utzoo!attcan!uunet!husc6!think!ames!pacbell!att!chinet!mcdchg!clyde!watmath!watdragon!violet!kgschlueter From: kgschlueter@violet.waterloo.edu (Kevin Schlueter) Newsgroups: comp.sys.amiga Subject: Re: Next Amiga system Message-ID: <8938@watdragon.waterloo.edu> Date: 7 Oct 88 17:20:22 GMT References: <8810030229.AA19219@cory.Berkeley.EDU> <2745@sugar.uu.net> <9776@cup.portal.com> Sender: daemon@watdragon.waterloo.edu Reply-To: kgschlueter@violet.waterloo.edu (Kevin Schlueter) Distribution: na Organization: U. of Waterloo, Ontario Lines: 17 I don't agree that the blitter isn't all that useful for 3D. In general, you take your 3d objects (usually polygons), project them and clip them, after which you end up with 2d polygons which are then rendered. The blitter is quite useful for rendering 2d polygons, although it would be a thousand times more useful if it could do smooth shading (Phong would be nice, but it seems that hardware shaders tend to do Gouraud). Basically, what I'm saying is that the blitter is not useless but rather that its functions are a subset of what is needed. A smooth shading blitter, along with a larger palette, would greatly enhance the Amiga's graphics capability (and as I mentioned in a previous posting, a 4x4 matrix multiplier and a clipper chip would make it a real Mac II beater).