Path: utzoo!attcan!uunet!super!udel!princeton!njin!rutgers!uwvax!astroatc!jojo From: jojo@astroatc.UUCP (Jon Wesener) Newsgroups: comp.sys.amiga.tech Subject: large scrolling areas, as in a game Message-ID: <1214@astroatc.UUCP> Date: 6 Oct 88 01:23:33 GMT Organization: Astronautics Technology Cntr, Madison, WI Lines: 30 I'm trying to create a long continuous display that can scroll left to right as done in many arcade games. Thing is, I think I'm limited to a width of 1024 pixels in which I figure I can fit about 3 screens worth of data. But, I want around 7-8 screens worth of scrolling and can't figure an easy way to make the scrolling continuous with 3 screens worth of data without copying the last screen over to the beginning of the scroll region and then when I'm about to walk out the edge on the right, start at my copy on the left. This sounds time consuming copying the right edge over to the right, and believe it would make the scrolling jumpy. But I've seen games like gold-runner which scroll large areas across the screen at impressive rates. My guess is they use a super-bitmap and have copied the bottom edge to the top of the next row and whip through it as I mentioned above. I suppose I could do this, but I want/need to double buffer and don't think I have the memory for 2 super bitmaps along with other graphix without cutting the number of bitplanes down to 4, ugh. Could someone advise me on whether this is the only way to do it, or offer a solution cuz I'm stuck. thanx in advance, --j -- ... {seismo | harvard } ! {uwvax | cs.wisc.edu} ! astroatc!jojo "They weren't just any women... They were women fresh from Hell, with wisps of devil-smoke curling behind their ears and unholy vapors hiding in their tight leather dresses, looking for Mr. Right."