Path: utzoo!utgpu!water!watmath!clyde!att!ucbvax!PCO-MULTICS.HBI.HONEYWELL.COM!Friesen From: Friesen@PCO-MULTICS.HBI.HONEYWELL.COM Newsgroups: comp.sys.atari.st Subject: Where do you go from GFA Basic? Message-ID: <881002235307.544734@PCO-MULTICS.HBI.HONEYWELL.COM> Date: 2 Oct 88 23:53:00 GMT Sender: daemon@ucbvax.BERKELEY.EDU Reply-To: Friesen%PCO@BCO-MULTICS.HBI.HONEYWELL.COM Organization: The Internet Lines: 44 Hi all Ever since I purchased my ST (over a year ago), I've been programming with GFA Basic. It's a really good language, easy to program, fast, etc. However, I feel that I'm outgrowing it. I often program video games, and GFA Basic just dosn't seem to have the power or the speed to make a fast action arcade game. I will see how much speed increase you get with the new version, but I don't think it will do it. What I would like in a language is: 1. Fairly easy graphic support for games 2. Fast execution of graphics (this is where GFA Basic falls short) 3. Very powerful use of GEM, I/O, and graphics I'm not sure what language is best for this. I know that the assembly language is the fastest, but I really don't want to learn it. I am learning Pascal, and am planning in a year or two on learning C. I'd rather stick with one of these two. Can anyone reccomend a package for me? Thanks in advance. "Exterminate! Exterminate!"--Daleks /~\-* ###--< /***\ /*****\ Aric Friesen Addresses: Genie: A.FRIESEN ARPA: Friesen%PCO@BCO-MULTICS.ARPA