Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!vsi1!altnet!uunet!portal!cup.portal.com!BobR From: BobR@cup.portal.com Newsgroups: comp.sys.atari.st Subject: Re: umoria questions / bugs ? Message-ID: <9975@cup.portal.com> Date: 12 Oct 88 05:04:19 GMT References: <42@orchid.waterloo.edu> Organization: The Portal System (TM) Lines: 18 XPortal-User-Id: 1.1001.5368 CrackerJack (Ant?) asks: >When you go up or down to a level that you have already mapped, >the level regenerates itself. Is this suppose to happen? While I didn't see anything specifically in the UMORIA documentation, a similar game on the IBM PC called "OMEGA" (huzza for pc-ditto!) says this about the situation.... Consider that the Dungeon is so vast that when you come back up to a level, you are actually entering an area that you hadn't explored before on the way down... Actually, it's simply a device to avoid having to store *every* level either in RAM or on disk... it's simpler to just generate a new map when you go back up... I agree, in this implementation, the printing of a map is a waste of paper... BobR