Path: utzoo!utgpu!water!watmath!clyde!att!ihnp4!poseidon!ech From: ech@poseidon.UUCP (Edward C Horvath) Newsgroups: comp.sys.mac.programmer Subject: Re: Changing complicated Dialogs into Windows (TechNote 203) Message-ID: <524@poseidon.UUCP> Date: 3 Oct 88 21:19:53 GMT References: <4209@polya.Stanford.EDU> Organization: AT&T Information Systems, Lincroft, NJ Lines: 18 From article <4209@polya.Stanford.EDU>, by rothberg@polya.Stanford.EDU (Edward Rothberg): > I've just finished reading what TechNote 203, "Managerial Abuse" has to > say about the Dialog Manager...As it is right now, I find it extremely > cumbersome to put just a few controls in a window... Try a different tack: design your window using the DLOG/DITL tools to get the "look" you want, then manually copy the item coordinates into an RMaker script that you compile for use by LSC. You're right, the MPW rez/derez tools make this a far easier task (derez will dump the DITL, which can then be easily massaged into a set of Control descriptions, and compiled with rez). But there is nothing mysterious about the way the Dialog Manager interprets DITLs: the resource format is documented in Inside Mac. Consider painting windows by reading a DITL and interpreting it yourself. =Ned Horvath=