Path: utzoo!attcan!uunet!seismo!sundc!pitstop!sun!amdcad!ames!ncar!husc6!bloom-beacon!apple!lsr From: lsr@Apple.COM (Larry Rosenstein) Newsgroups: comp.sys.mac.programmer Subject: Re: Changing complicated Dialogs into Windows (TechNote 203) Message-ID: <18456@apple.Apple.COM> Date: 8 Oct 88 16:21:11 GMT References: <4209@polya.Stanford.EDU> <10050021@eecs.nwu.edu> <713@lts.UUCP> Organization: Advanced Technology Group, Apple Computer Lines: 26 In article <713@lts.UUCP> amanda@lts.UUCP (Amanda Walker) writes: >programming effort goes. The biggest advantage of using the Dialog Manager >is that you can use things like ResEdit to design and/or customize the >dialog's appearance. If you're doing everything yourself, you don't > >Another approach, which is most useful for people who are working in Pascal, >is to use Prototyper from Smethers-Barnes. Yes, it has a few bugs, but MacApp 2.0 takes the approach mentioned in the Tech Note. For anything other than a simple alert, it doesn't use the Dialog Manager at all. Instead, there are individual view objects for each of the elements that can be put into a dialog. This not only includes the usual things (buttons, check boxes, etc.) but also other things such as popup menus, icons, pictures, and clusters. (The latter are usefule because any radio buttons inside a cluster are made mutually exclusive automatically.) The layout of these dialogs is stored in a 'view' resource. There is an alpha release of a program that lets you create these resources interactively. Larry Rosenstein, Object Specialist Apple Computer, Inc. 20525 Mariani Ave, MS 46-B Cupertino, CA 95014 AppleLink:Rosenstein1 domain:lsr@Apple.COM UUCP:{sun,voder,nsc,decwrl}!apple!lsr