Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!pasteur!ucbvax!hplabs!nsc!grenley From: grenley@nsc.nsc.com (George Grenley) Newsgroups: comp.arch Subject: Re: The 3G Machine Keywords: user-interface bandwidth Message-ID: <7333@nsc.nsc.com> Date: 26 Oct 88 15:02:32 GMT References: <470@oracle.UUCP> Reply-To: grenley@nsc.nsc.com.UUCP (George Grenley) Organization: National Semiconductor, Sunnyvale Lines: 22 In article <470@oracle.UUCP> csimmons@oracle.UUCP (Charles Simmons) writes: >But what I'm really interested in is, what's that third G? >A gigapixel display? That's something like 30,000 by 30,000 >pixels. How big does the display need to be in order that all >of the pixels produce information that can be perceived by a >human? Or maybe it would be a 3-D display, 1Kx1Kx1K pixels >on each side? >The most awesome display that I can imagine having (guess what I >want HDTV to standardize on...) is a 2Kx2K color display having >24 bits per color. That basically requires 12 Megabytes, which >seems a far cry from the type of display that a 3G machine should have. Your first guess seems more reasonable - 3D. TI has recently demo'd what seems to be workable 3D technology - I suppose one will want bits on the order of 1.5K by 1.5K by 24 bits deep, then 1K or so of Z axis. But I suspect that the next (NeXT?) major growth area of man/machine interface is sound & speech. George Grenley