Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!cs.utexas.edu!sm.unisys.com!csun!polyslo!sjankows From: sjankows@polyslo.CalPoly.EDU (Mr Booga (detonate)) Newsgroups: comp.graphics Subject: Basics of raytracing Keywords: ray tracing parallel references Message-ID: <4589@polyslo.CalPoly.EDU> Date: 12 Oct 88 23:16:57 GMT Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407 Lines: 26 I have a request similar to Randy Ray's (Raytracing introduction). I am starting a project in parallel raytracing using a Sequent Balance 8000 and a couple of color Sun 3's running X. I have virtually exhausted the local resources on raytracing and am in need of basic ray tracing algorithms and simple optimization algorithms. There are several sources in particular I would like: SIGGRAPH '86 Ray Tracing Course Notes (Mark T. V. references these in his PD ray tracer) ACM Transactions on Graphics, July 1988. There was an article on "Ray Tracing in a parallel/distributed processing environment" (or something like that) that should prove useful. Unfortunately, we are a State school and references such as these are hard to come by. If you could include a how-to-find along with any references, I would appreciate it. I have experience with parallel programming and algorithms, so that is not a problem. I will post my findings to the net at the end of the quarter (assuming I actually find something). -- Steve Jankowski -------------------------------------------------------------- sjankaus@polyslo.CalPoly.EDU [][] [][][][]-][][] [] |V| |) 0][][] shphere * [][]{] jigganoogiecornholerpoopershnapper | |r |)ooga [][][][][][#[][][][]/][]