Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!daemon From: fish@shape.cis.ohio-state.edu (Keith Fish) Newsgroups: comp.graphics Subject: RE: What is Renderman Standard? Message-ID: <25225@tut.cis.ohio-state.edu> Date: 20 Oct 88 15:35:06 GMT Sender: daemon@tut.cis.ohio-state.edu Lines: 42 I'm sure PIXAR is more than willing to send you a spec of Renderman ... just ask them. Also, there may be something available through the Siggraph 88 proceedings. <<< The following is MY understanding of Renderman >>> Renderman is an attempt by PIXAR to force a defacto standard interface in the Graphics Rendering/Imaging arena. My understanding is that this interface is based on tools/routines that they have developed throughout the years for use on their hardware. Because it was not designed for general/varying graphics architectures, many companies wonder if it will only work well on their systems -- hence, making their hardware also the defacto standard. More importantly, PIXAR already has the software written for this "standard" so if this becomes a standard, any competitor of PIXAR would have to make the $$$ investment to write this software -- a good way to limit your competition. PIXAR made a big push for Renderman at Siggraph 88. Although a few companies agreed to endorse this package (SUN, of course ... they'd endorse anything to get their name in lights ;-), many took a more intelligent approach and said that they would evaluate it. PIXAR basically used a lot of marketing hype to get support initially and even listed supporters who, when you would walk up to their booth at Siggraph and ask them, said they did not support it. Many (most ?) of the companies who looked at Renderman have decided that it still needs a lot of work before it can be considered as even a base to start the development of a standard in the rendering/imaging arena. There are several problems in the area of getting Renderman to mesh with other current standard graphics environments (eg. phigs, cgi, ...) so that it becomes a natural extension to the less-interesting/fancy graphics people do today. Even for the niche market of image-rendering, Renderman does not include many (any ?) ideas from the companies that have been in this business for years ... Wavefront, Alias Research, Neo-Visuals, Disney, etc. Keith Fish PS. I'm not cutting down PIXAR -- I think that the work they do is fantastic (literally)! I just don't like marketing ploys to degrade what should be good technology, and this is what the Renderman-hype seems to be. I think that the industry can develope a good imaging interface standard if everyone (animation software companies, universities, graphics hardware companies, etc.) gets to contribute.