Path: utzoo!yunexus!geac!syntron!jtsv16!uunet!seismo!sundc!pitstop!sun!amdcad!ames!mailrus!tut.cis.ohio-state.edu!spencer From: spencer@tut.cis.ohio-state.edu (Stephen Spencer) Newsgroups: comp.graphics Subject: Re: Triangularization of Concaved Polygon? How??? Summary: i have such a reference Message-ID: <25650@tut.cis.ohio-state.edu> Date: 25 Oct 88 17:50:22 GMT Article-I.D.: tut.25650 References: <58605ULC@PSUVM> Organization: Ohio State Computer & Info Science Lines: 19 In article <58605ULC@PSUVM>, ULC@PSUVM.BITNET writes: > Hi there. Would someone either point me in the direction of a reference or > suggest an algorithm to triangularize an arbitrarily concave/convex > nonintersecting flat polygon???? If the polygon is convex, triangles (although not optimal) can be created by forming new polygons from vertices (1,2,3),(1,3,4),(1,4,5),...,(1,(n-1),n) where there are 'n' vertices in the original polygon. For a reference on how to (a) determine whether a polygon is concave or convex, and (b) how to split a concave polygon into convex polygons, try David Rogers' "Procedural Elements for Computer Graphics," pp. 146-152. -- Stephen Spencer, Supercomputer Graphics Research Specialist I Advanced Computing Center for the Arts and Design (ACCAD) The Ohio State University | (614) 292-3416 1224 Kinnear Road, Columbus OH 43212 | spencer@tut.cis.ohio-state.edu