Xref: utzoo comp.lang.prolog:1361 comp.ai:2426 Path: utzoo!yunexus!geac!syntron!jtsv16!uunet!husc6!think!ames!ncar!tank!mimsy!nau From: nau@mimsy.UUCP (Dana S. Nau) Newsgroups: comp.lang.prolog,comp.ai Subject: Re: functions for heuristics Keywords: generate heuristics Message-ID: <14143@mimsy.UUCP> Date: 24 Oct 88 21:57:38 GMT Article-I.D.: mimsy.14143 References: <6746@pasteur.Berkeley.EDU> Reply-To: nau@mimsy.umd.edu.UUCP (Dana S. Nau) Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742 Lines: 15 In article <6746@pasteur.Berkeley.EDU> carasso@cory.Berkeley.EDU.UUCP (George of the Jungle) writes: >I was interested in designing an experimental program, where the program >would try to solve a problem by using various heuristics. ... If a heuristic >is successful, then it creates mutant heuristic versions of itself, and then >those heuristics are put to the test, et cetera. ... Ping-Chung Chi has done a nice Ph.D. dissertation at the University of Maryland, studying game tree searching. Among other things, he has done the above on game trees using a genetic algorithms approach. For more information, write to chi@mimsy.umd.edu. -- Dana S. Nau Computer Science Dept. ARPA & CSNet: nau@mimsy.umd.edu University of Maryland UUCP: ...!{allegra,uunet}!mimsy!nau College Park, MD 20742 Telephone: (301) 454-7932