Path: utzoo!yunexus!geac!syntron!jtsv16!uunet!ncrlnk!ncrcae!hubcap!gatech!rutgers!apple!bionet!agate!ucbvax!CORY.BERKELEY.EDU!dillon From: dillon@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: comp.sys.amiga Subject: Re: AmigaWorld: More ARexx compatible programs Message-ID: <8810121541.AA11344@cory.Berkeley.EDU> Date: 12 Oct 88 15:41:26 GMT Article-I.D.: cory.8810121541.AA11344 Sender: daemon@ucbvax.BERKELEY.EDU Lines: 25 >Matt Dillon's famous DME has now an ARexx port. This once more puts DME in >front of all other editors I've seen. Matt, how did you manage to make it >scroll THAT fast? I'm using a 1-BitPlane-Display and it really flies. >One thing with DME bothers me, though: it updates its window title bars too >often, so that I'm never able to see which of DME's windows is active. >-- >Lars Soltau UUCP: uunet!unido!sns!space BIX: -- no bucks -- It scrolls right nicely with the 1.3 FastFonts. Glancing at the source, I simply use ScrollRaster() to scroll. Since I wrote DME on the Amiga and do NOT use the console device, everything is faster. Kim DeVaughn did the ARexx port. The title updating is a problem... I think I mentioned this before but to remove the flicker I have to Text() directly to the title bar rather than use SetWindowTitles(). Frankly, I think 5K is too much space wasted to port ARexx, I am doing much better with my own IPC mechanism. But then again, I'm the only one using my own IPC mechanism so far (fan club of one) since it hasn't been released yet. -Matt