Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!husc6!mailrus!ames!oliveb!tymix!antares!jms From: jms@antares.UUCP (joe smith) Newsgroups: comp.sys.amiga Subject: Re: amiga parallel lines? Summary: 4 I/O pins via mouse/joystick ports Message-ID: <220@antares.UUCP> Date: 24 Oct 88 07:32:40 GMT References: <4070@phoenix.Princeton.EDU> Reply-To: jms@antares.UUCP (joe smith) Followup-To: comp.sys.amiga.tech Organization: Tymnet QSATS, San Jose CA Lines: 21 In article <4070@phoenix.Princeton.EDU> diradin@phoenix.Princeton.EDU (Dean I Radin) writes: >Question: Does the Amiga provide three other output lines controllable > by software? Perhaps some of the game or mouse port pins? Locate a copy of the Amiga Hardware Reference Manual and check out the chapter on "Interface Hardware". Table 8-5 shows the bits used in the POTGO register. It says: "Instead of using the pot pins as variable-resistive inputs, you can use these pins as a four-bit input/output port. This provides you with the equivalent of two additional pins on each of the two controller ports for general purpose I/O". I sent a letter to Steve Ciarcia with this information after he stated (wrongly) that the pins on that A500 joystick connector could not be used for output. Note that getting 2 bits is easy - use the joystick connector. With a break-out cable, it is possible to get the 3rd bit and still have use of the two-button mouse. -- +----------------------------------------------------------------------------+ | TYMNET:JMS@F29 CA:"POPJ P," UUCP:{ames|pyramid}oliveb!tymix!antares!jms | | INTERNET: (Office-1.ARPA is no more) PHONE:Joe Smith @ (408)922-6220 | +----------------------------------------------------------------------------+