Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!cwjcc!mailrus!uwmcsd1!marque!uunet!portal!cup.portal.com!BobR From: BobR@cup.portal.com (Bob BobR Retelle) Newsgroups: comp.sys.atari.st Subject: Dungeon Master Hint Disk Message-ID: <10273@cup.portal.com> Date: 21 Oct 88 03:39:45 GMT References: <56354JJL101@PSUVM> <685@unh.UUCP> <3043@jpl-devvax.JPL.NASA.GO Organization: The Portal System (TM) Lines: 27 Richard Alan Kaapke mentioned in his signature that he's a creative writer for FTL's Dungeon Master Hint Disk... Hmm... Richard, can you reveal any details about how the "hintdisk" will work..? I already have the "hintdisk" from Tony Severa, which has some graphically very nice maps (although somewhat inaccurate)... but... the worst failing of the "hintdisk" concept is that it's virtually useless without your having *two* computers available... one to run Dungeon Master on, and another to run the "hintdisk" on... I had hoped for something which would boot as a "shell" for Dungeon Master, and which would provide "online" help while playing the game, but in a normal, one-computer situation (like mine), the way I ended up having to use the current "hintdisk" was to make notes about where I was in the Dungeon, boot up the "hintdisk", check out the area, then boot Dungeon Master again... hardly the kind of thing I'd want to do allll the way through the game... There *is* a facility to print out the maps and hints on paper, but then I ended up with a pile of loose maps and fan-folded hints, much as I'd gotten from Public Domain sources, at a far lesser cost... Will the "official" hint disk from FTL be any easier to use..? BobR