Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!uwmcsd1!marque!uunet!mcvax!unido!pcsbst!me From: me@pcsbst.UUCP (Michael Elbel) Newsgroups: comp.sys.atari.st Subject: Re: Dungeon Master Summary: SPOILER Message-ID: <672@pcsbst.UUCP> Date: 21 Oct 88 15:24:31 GMT References: <3831@homxc.UUCP> <3832@homxc.UUCP> Reply-To: alex!me@pcsbst.UUCP (Michael Elbel) Followup-To: rec.games.misc Organization: PCS GmbH, Pfaelzer-Wald-Str. 36, 8000 Muenchen; West-Germany Lines: 25 In article <3832@homxc.UUCP> dmk2@homxc.UUCP (D.KUSTER) writes: > >Since i messed up the first attempt at this post let me try >again... HELP! i'm stuck in Dungeon Master! Even the hint >book doesn't help. Can someone please tell me how to get >beyond the dead end with the inscription, "when is rock >not rock"? I've tried everything from fireballs to making >up spells. > Ok, you wanted to know: (Everybody, that is not interested just type 'n') When is a wall not a wall ? - When you can walk through it !! But don't expect the game is so stupid (at that level) that you can just walk through the inscription. Try it one (or was it two ?) steps left of the iscription, and you will see that the wall there is only imaginary. Hope that helps, and be aware of the Dragon at Level 14 Michael