Path: utzoo!yunexus!geac!syntron!jtsv16!uunet!husc6!bloom-beacon!oberon!nunki.usc.edu!sal42.usc.edu!jjung From: jjung@sal42.usc.edu (John Jung) Newsgroups: comp.sys.atari.st Subject: Re: Is Risk available for the ST Message-ID: <1734@nunki.usc.edu> Date: 24 Oct 88 16:51:51 GMT Article-I.D.: nunki.1734 References: <8313@trwrb.UUCP> <6726@pasteur.Berkeley.EDU> <1719@nunki.usc.edu> <3201@ucdavis.ucdavis.edu> Sender: news@nunki.usc.edu Reply-To: jjung@sal42.usc.edu (John Jung) Organization: University of Southern California, Los Angeles, CA Lines: 25 In article <3201@ucdavis.ucdavis.edu> kerchen@iris.ucdavis.edu (Paul Kerchen) writes: >In article <1719@nunki.usc.edu> jjung@nunki.usc.edu (John Jung) writes: >> [stuff about how much I like Risk and hated Lords of Conquest] >I don't have Lords of Conquest, but it seems to me that the idea >behind it and Risk is not to be an action-packed, flashy game but a >cerebral, plotting game involving strategy and thought. All the bells >and whistles are just extra fluff. Therefore, who cares what the >graphics look like or what noises it makes if all one is interested in >is good game of Risk? I don't care about the sound or the graphics, I guess I was more disappointed with the overall execution of Lords of Conquest. I like Risk a lot, but Lords of Conquest doesn't have many things in common with it. I like cerebral games as much as the next guy (hey I love Infocom stuff), but Lords of Conquest ain't it. I would much rather play something like Geopolitik than Lords of Conquest any day of the week. (Heck, I'd much rather play Risk than Geopolitik! :-) Overall, I have to say, if Lords of Conquest was supposed to be Risk for the ST's, it failed miserably. If it has some other theme, I sure as heck don't know about it. John