Path: utzoo!yunexus!geac!syntron!jtsv16!uunet!cbmvax!rutgers!apple!bionet!agate!ucbvax!hplabs!well!dhawk From: dhawk@well.UUCP (David Hawkins) Newsgroups: comp.sys.atari.st Subject: Re: Is Risk available for the ST Message-ID: <7464@well.UUCP> Date: 25 Oct 88 18:25:56 GMT Article-I.D.: well.7464 References: <8313@trwrb.UUCP> <6726@pasteur.Berkeley.EDU> <1719@nunki.usc.edu> <3201@ucdavis.ucdavis.edu> Reply-To: dhawk@well.UUCP (David Hawkins) Organization: Whole Earth 'Lectronic Link, Sausalito, CA Lines: 28 In article <1719@nunki.usc.edu> jjung@nunki.usc.edu (John Jung) writes: > > Are you insane? I tried Lords of Conquest in the store, and I think it >stinks. I had seen the ads, and I knew the graphics weren't going to be much, >but when I actually saw it, the graphics looked like *bad* Atari 8-bit >graphics. The game interfaced wasn't too bad, but I didn't like it. The sound >(which I prefered off) was bad and annoying. > I would not reccommend this game to anybody who likes/loves Risk. I am a >devotee of Risk, and I didn't like Lords of Conquest one _single_ bit. I have to agree. I have a review copy of Lords of Conquest and it's awful (in my opinion, of course.) The graphics are incredibly bad. The worst part was the manual. Any number of terms were not explained well or at all. I never got any kind of 'feel' for the game. There were some other problems with it, but they're in my notes and I'm at work. If you want an excellent game that has Risk-type elements, play Empire. At least the manual is thorough. (In this case I mean Risk-type in that it's a 'conquer the world' game. You start with just one city, just like the opponent, whereas in Risk and Lords of Conquest you start with contries interspaced with the opponent's.) later, david -- David Hawkins {pacbell,hplabs,ucbvax}!well!dhawk There's one about Paddy O'Furniture, but I forget how to set it up.