Path: utzoo!utgpu!water!watmath!clyde!att!rutgers!cs.utexas.edu!sm.unisys.com!mlogic!marcel From: marcel@mlogic.UUCP (Marcel Samek) Newsgroups: comp.sys.sgi Subject: Re: 4Sight, X or NeWS? Summary: SGI 4D pixel performence sucks Message-ID: <128@mlogic.UUCP> Date: 24 Oct 88 00:24:13 GMT References: <8810202336.AA03068@ucbvax.Berkeley.EDU> <20894@sgi.SGI.COM> Reply-To: marcel@mlogic.UUCP (Marcel Samek) Organization: Media Logic, Inc., Santa Monica, CA Lines: 31 In article <20894@sgi.SGI.COM> miq@chromavac.SGI.COM (Miq Millman) writes: >graphics hardware is incredibly fast, so performace is not hurt. On the 4D >series, pixel performance is about 8 million pixels per second. > In the context of the discussion, which was about pixel based operations, this statement is utter nonsense. The architecture of the 4D series does not provide direct acess into the frame buffer and thus any pixel data generated by an application program must be passed down the geometry pipeline. While the 3D geometry engines may be able to get pixel performance of 8 million pixels per second when painting 3d data, application programs can achieve pixel performances of significantly less than 100,000 pixels per second (roughly 2 orders of magnitude less) when painting pixel data. If you wish to read pixels from the frame buffer, the performance is significantly slower than if you wish to write pixels. It is disappointing to see Silicon Graphics employees post such deceptive garbage to the net. Marcel -- Marcel A. Samek | Media Logic Incorporated | 2501 Colorado Blvd. Suite 350 ARPA: mlogic!marcel@unisys.sm.com | Santa Monica, CA 90404 UUCP: ...sdcrdcf!mlogic!marcel | (213) 453-7744