Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!cs.utexas.edu!sm.unisys.com!csun!polyslo!steve From: steve@polyslo.CalPoly.EDU (Steve DeJarnett) Newsgroups: comp.windows.x Subject: Re: xtrek problem Message-ID: <4707@polyslo.CalPoly.EDU> Date: 18 Oct 88 18:19:04 GMT References: <8810171520.AA28417@ATHENA.MIT.EDU> Reply-To: steve@polyslo.UUCP (Steve DeJarnett) Organization: Lab Rat Rumpus Room -- Cal Poly SLO Lines: 21 In article <8810171520.AA28417@ATHENA.MIT.EDU> DEG41560@UA1VM.BITNET (Rob Smith) writes: > I have a little xtrek problem, but, it's only a game, so don't knock >yourself out to answer me. > I have two Vaxstation 2000's. They are networked, but they run completly >separate versions of Ultrix and X10r4. I just got xtrek.v4 from scam.berkley. >edu. It compiles and runs fine. I've played against a robot successfully. > > But my machines don't seem to know when there is a player on the other >machine. Um, unless I'm mistaken, xtrek uses shared memory to communicate among the player processes. Therefore, all of the players must run on the same machine (at least, this is the way it is in xtrek for X11R2). Try running another player on the same machine and see how it works. ------------------------------------------------------------------------------- | Steve DeJarnett | Smart Mailers -> steve@polyslo.CalPoly.EDU | | Computer Systems Lab | Dumb Mailers -> ..!ucbvax!voder!polyslo!steve | | Cal Poly State Univ. |------------------------------------------------| | San Luis Obispo, CA 93407 | BITNET = Because Idiots Type NETwork | -------------------------------------------------------------------------------