Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!nrl-cmf!ukma!rutgers!bellcore!tness7!texbell!merch!cpe!tif From: tif@cpe.UUCP Newsgroups: sci.space.shuttle Subject: Re: Space Shuttle Simulation Programs Message-ID: <6400015@cpe> Date: 17 Oct 88 21:25:00 GMT References: <1615WYLBB@CUNYVM> Lines: 33 Nf-ID: #R:<1615WYLBB@CUNYVM>:-18:cpe:6400015:000:1496 Nf-From: cpe.UUCP!tif Oct 17 16:25:00 1988 Written 10:57 am Oct 14, 1988 by cunyvm.bitnet!wylbb in cpe:sci.space.shuttle >Does anyone know of a good Space Shuttle simulation program >that simulates various phases of the orbiter's operation >including launch, maneuvering/docking and re-entry/landing? There is a very good simulation program called "orbiter" produced by Spectrum HoloByte, Inc. a division of Spere, Inc. It *might* be available at Radio Shack with the catalog number of 900-3189 Here's a clip of some of the information provided with the program: The initial outline for ORBITER was begun in the Autumn of 1984, with full-time design and coding initiated in July 1985. During the nine month development period between design and marketing, we amassed a program source code of over 600 single-spaced pages. We've concentrated on realism in this simulation because of the shuttle's high public visibility and because that is what our GATO users said they wanted to see. Above all, we wanted to create an entertaining vehicle for making the world more aware of what really goes on in a shuttle launch. ORBITER is a simulation, not an arcade game, though we feel it is fun as well as instructional. Spectrum Holobyte also is responsible for GATO, FACLCON, Art Studio, Executive Picture Show, and TellStar. By the way, ORBITER is a hog. You should have a PC-AT to run it and a co-processor is a good idea. Paul Chamberlain Computer Product Engineering, Tandy Corp. {convex,killer}!ninja!cpe!tif