Path: utzoo!attcan!uunet!lll-winken!lll-tis!helios.ee.lbl.gov!pasteur!ames!mailrus!bbn!rochester!pt.cs.cmu.edu!a.gp.cs.cmu.edu!koopman From: koopman@a.gp.cs.cmu.edu (Philip Koopman) Newsgroups: comp.arch Subject: Re: The 3G Machine Summary: the third G is pixels/second Keywords: user-interface bandwidth Message-ID: <3405@pt.cs.cmu.edu> Date: 27 Oct 88 16:38:02 GMT References: <470@oracle.UUCP> Sender: netnews@pt.cs.cmu.edu Organization: Carnegie-Mellon University, CS/RI Lines: 25 In article <470@oracle.UUCP>, csimmons@hqpyr1.oracle.UUCP (Charles Simmons) writes: > As we all know, Steve Jobs help popularize the concept of the 3M > machine; a machine with 1 Megabyte of memory, 1 "Mips" of processing > power, and a 1 Megapixel display. (The machine was also supposed to > cost minimal numbers of dollars.) > In some sense, these types of machines are fairly common (even > though the 1 Megapixel display still costs a lot). So, I'm interested > in thinking about the 3G machine. > But what I'm really interested in is, what's that third G? > A gigapixel display? That's something like 30,000 by 30,000 > pixels. How big does the display need to be in order that all > of the pixels produce information that can be perceived by a > human? Or maybe it would be a 3-D display, 1Kx1Kx1K pixels > on each side? How about gigapixels/second. Animation is the key to interaction, and interaction is the key to understanding. A 2Kx2K display at 1 gigapixels/second would update at 250 frames/second, which is probably overkill. How about multiple screens updating at, say 25 frames/second? Phil Koopman koopman@maxwell.ece.cmu.edu Arpanet 5551 Beacon St. Pittsburgh, PA 15217 PhD student at CMU and sometime consultant to Harris Semiconductor.